Weird Science DC Comics: ABSOLUTE FLASH #7 Review



  • Written by: Jeff Lemire

  • Art by: Travis Moore

  • Colors by: Adriano Lucas

  • Letters by: Tom Napolitano

  • Cover art by: Nick Robles (cover A)

  • Cover price: $4.99

  • Release date: September 17, 2025

Absolute Flash #7, by DC Comics on 9/17/25, barely dries out before the next thunderstorm, but Wally West and Grodd discover that no cash and no home means trouble comes in buckets.

First Impressions

Absolute Flash #7 puts its heroes in a storm, literally and metaphorically, with just enough grit to keep hope barely flickering. Wally’s journey with Grodd takes a hard turn from motel blues to cross-state chaos, and things go from wet to wild once the Rogues crash in. The pacing is zippy, the mood is grumpy, and Grodd’s appetite sets a new low for road-trip snacks.

Recap

In Absolute Flash #6, readers learned the truth behind the mysterious Rogues hunting Wally West and their link to Project Olympus. The issue explored flashbacks showing how the Rogues were recruited, with Colonel West desperately attempting to reach Wally, not as a threat, but as a father seeking connection. This backstory added emotional nuance as the villains’ pursuit was revealed to be driven by motives both personal and shadowy, setting the stage for a tense confrontation involving the Flash family and a betrayal at the government blacksite.

Plot Analysis

Wally West and Grodd start out stranded at a dingy Missouri grocery store, fighting rain, hunger, and general misfortune. With nowhere to go and not a dime between them, they try to scrounge up food, only to get turned away when trying to plead for charity. Grodd, scared and homesick, echoes Wally’s own vulnerability, pushing both to their limits.

Desperation pushes Wally into petty theft, but their troubles only escalate when stunned shopkeepers and a relentless storm box them in. The issue pivots hard as military agents and the villainous Rogues converge: Fort Fox, Project Olympus, and the lingering threat of Colonel West ramp up the tension.

Meanwhile, the Rogues—Digger, Lisa, and the rest—track Wally and Grodd through the chaos, their motives unclear but their determination fierce. Lightning, wind, and the eye of the storm become literal obstacles, with Grodd missing and Wally outmatched by their pursuers. Captivity, rescue, and cardboard “deals” fly as alliances shift and backstories unravel.

As the pressure peaks, Wally is forced to choose between running and fighting. The storm seems to reflect inner turmoil as old wounds and blame come to light: both Grodd and Wally share trauma linked to Fort Fox and the legacy of Barry Allen and the Absolute Weather Wizard as the source of the storm. By issue’s end, with Grodd rescued, Wally faces a new crossroads—will he side with the Rogues and go rogue himself? The next challenge is set: the Cosmic Treadmill awaits.

Writing

The script barrels ahead, mixing terse exchanges with snappy sarcasm and moody ambiance. Dialogue is punchy, never verbose; Wally’s exhaustion and Grodd’s bluntness keep scenes brisk and relatable. Exposition arrives through sharp character back-and-forth, sidestepping the need for heavy narration. The arc manages to balance emotional weight with action, framing the conflict as both internal and external.

Art

Moore’s artwork captures bleak motels, rain-soaked roads, and kinetic lightning with swathes of shadows and splashes of neon. Facial expressions slice through the gloom—Grodd’s worry and Wally’s fatigue are rendered with punchy clarity. Action scenes flicker with bold motion, and the color palette heightens the drama: every flash and gust of wind serves the tension.

Characters

Wally West is frazzled and threadbare, a hero forced to hustle for survival. Grodd is equal parts childlike and cunning, filling the emotional gaps left by missing family. The Rogues (Digger, Lisa, and crew) are a cranky, desperate bunch, their motivations tainted by past trauma. Colonel West and Thawne’s conspiratorial power plays keep stakes simmering, while Grodd’s “mind-zap” remains mostly nightmare fuel.

Positives

The comic succeeds when it focuses on stormy mood and strained bonds. The setting amplifies tension; rain and thunder make every setback feel monumental. Wally’s uneasy camaraderie with Grodd turns the odd couple formula into genuine drama, while the Rogues’ dysfunctional teamwork adds spark and unpredictability. Moore’s knack for visual storytelling keeps even talky moments lively, and the color work sells the stormy aesthetic with conviction.

Negatives

On the downside, exposition sometimes feels crammed into dialogue, leaving motivations a bit muddled. The pacing jumps erratically—scenes of action are sharp, but character beats sometimes get lost in the shuffle. Plot twists arrive with little setup, especially with the sudden and coincidental arrival of Weather Wizard, and Grodd’s switching from comic relief to plot device happens faster than a lightning bolt.

Final Thoughts

Absolute Flash #7 cranks the dial on drama and bad weather, tossing Wally into the meat grinder with just enough snark and heart to keep him interesting. The Rogues are entertainingly dysfunctional, Grodd steals scenes with tragic charm, and the colors pop off the page whenever a bolt hits the ground. It’s not all smooth running—some plot gaps remain puddle deep—but this issue makes a splash: bring an umbrella and enjoy the ride

7.5/10

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